![]() ![]() It's typical mobile-style monetization - able to spend upwards to $100 on in-game currency, various resource bundles, and skins with different gameplay effects. Since this is an always-online mobile game, the game's long-term longevity is questionable - so I wanted to document as much as I could, as well as offer my thoughts on the game.įirst, I wouldn't recommend the game just on the basis of its blatant monetization on an unreleased early access game. ![]() Since it's been a long time since I covered this game and considering this is a mobile Doom game, I decided to create a new thread here on the Console Doom subforum. ![]() So I have recorded over an hour of no-commentary gameplay going over all the stages and taking a brief look at different menu features. However with my new phone, I'm actually able to record video gameplay of Mighty Doom without any crashes - previously, I just took screenshots. Due to some ridiculous changes regarding monetization and hitting a wall in terms of difficulty, I took an extended break from the game. There was a previous thread on the Doom Eternal subforum where I wrote a few posts commenting on its development. Mighty Doom is a new mobile Doom spin-off based on Doom Eternal that's been in early access testing in Canada and New Zealand for almost over a year at this point. ![]()
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